There is Never A Good Reason To Put Microtransactions in a $60, Singleplayer Game

For better or worse, microtransactions are a permanent facet of the gaming industry. Despite the optimism of some consumers, who assumed they would be used sparingly, responsibly, and limit themselves to free-to-purchase titles, it is clear they’ve overtaken the market. Now, microtransactions are not inherently a bad thing. In “free-to-play” games, they’re used in place of a traditional purchase price. In multiplayer games, they can help fund ongoing updates, and allow the developers to support a game long after it is released. But...